Why we only make Mac apps
Every few weeks someone emails asking for an iPhone version of LumaSpace, or an iPad version of RenameIt. We get it. But we don't have plans for iOS and probably won't.
It's not about the market
iOS has way more users. We know. A business person would tell us we're leaving money on the table. Maybe.
But the Mac is where we spend our days. We know the platform. We know what a good Mac app feels like, where the menu bar items should go, how keyboard shortcuts should work, when to use a popover vs. a sheet.
We don't know iOS that well. We could learn, but we'd be making a mediocre iPhone app instead of a good Mac app. That trade doesn't interest us.
The Mac needs more good apps
Open the Mac App Store and search for "wallpaper" or "file rename" or "system cleanup." You'll find apps that look like they were designed in 2014, apps that are Electron wrappers with 300MB installers, and apps that are clearly just iOS apps blown up to fill a Mac window.
We think there's room for native Mac apps that feel right. Apps that use SwiftUI but don't look like a default template. Apps that have proper keyboard support and respect the menu bar.
Small is fine
We're not trying to be a big company. We make a few Mac apps, they pay the bills, and we get to work on stuff we care about. If the Mac market is too small for venture-backed growth, that's great, because we're not venture-backed.
We'll keep making Mac apps until the Mac stops being interesting. Given Apple Silicon, that doesn't seem likely anytime soon.